Gestalt Principles

Autumn 2025

Gestalt Laws

  • How does one organize visual information?

Gestalt Laws

  • How does one organize visual information?

  • Gestalt: shape/form, how we assemble visual objects into a more uni ed whole

Similarity

  • Objects that look alike are perceived as being related.

Similarity

  • Objects that look alike are perceived as being related.

Similarity

  • Objects that look alike are perceived as being related.

Implications:

- How should we visually encode nominal data?

Proximity

  • Objects that are in close spatial proximity are perceived as belonging together.

Proximity

  • Objects that are in close spatial proximity are perceived as belonging together.

  • How do you group?

Proximity

  • Objects that are in close spatial proximity are perceived as belonging together.

  • How do you group?

Closure

  • Objects that are composed by a set of elements which do not actually touch each other.

Closure

  • Objects that are composed by a set of elements which do not actually touch each other.

Enclosure

  • Objects that are bound by a common region perceived as belonging together.

Enclosure

  • Objects that are bound by a common region perceived as belonging together.

Enclosure

  • Objects that are bound by a common region perceived as belonging together.

Implications:

- Ensure sufficient discrimination between your plots.  
- Don’t let marks “float in space”.

Connectedness

  • Objects that are visually connected in some form are perceived as related.

Connectedness

  • Objects that are visually connected in some form are perceived as related.

Connectedness

  • Objects that are visually connected in some form are perceived as related.

Implications:

- Encode graph, networks, clusters, or groups in general.

Continuity

  • Objects that are perceive as a single uninterrupted object when intersect.

Continuity

  • Objects that are perceive as a single uninterrupted object when intersect.

Intensity vs perception

  • Some features are more visible by humans

Summary

Among others …

References

Great example of Interaction designs!

video link